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Download 7 Artifacts v1.0 Unlocker keygen by TNT

Added to site2007-12-05
Rating94/100
Votes11


7_Artifacts_v1_0_keygen_by_TNT.zip (168993 bytes)

namesizecompressed
7_Artifacts_v1_0_keygen_by_TNT.exe 190976 165188
FILE_ID.DIZ 42 42
TNT.nfo 8978 3307

FILE_ID.DIZ

TNT's keygen for 7 Artifacts v1.0 Unlocker


TNT.nfo

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                   T h e     N o v a     T e a m
 _____________________________________·_________________________________SN/TNT_

⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│                                  Presents:                                  │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│                                                                             │
│                              7 Artifacts v1.0                               │
│                                 *Unlocker*                                  │
│                    (c)2007 Dragon Altar / Big Fish Games                    │
│                                                                             │
└──────────────────────────────────────┴──────────────────────────────────────⌡

┌─────────────────────────────────────────────────────────────────────────────┐
│                                                                             │
│    Supplied By : TEAM TNT                 Release Date : 12/04/2007         │
│     Cracked By : TEAM TNT                   Protection : Encryption         │
│    What is it? : Unlocker                  OS Required : WinXX              │
│    Packaged By : TEAM TNT                   # of Files : 01 x 5.00 Meg      │
│                                                                             │
├─────────────────────────────────────────────────────────────────────────────┤
│   Requirements : The Game                                                   │
└─────────────────────────────────────────────────────────────────────────────┘

 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Release Notes ■
                               ~~~~~~~~~~~~~~~~~

NOTE: 

      Observe: 11-18-2007  7.Artifacts.v1.0-CIY

      When you run the game and look at the title of its Window or read its 
      text in your Taskbar, it shows "7 Artifacts 0.98".  Does this mean it is 
      beta?  Not even version ONE yet?  Well Big Fish Games is not in the 
      habit of publishing betas.  The developer "Dragon Altar" probably forget 
      to change the version to 1.0 after their testing.  So we consider this to 
      be a final of version 1.0.

-END NOTE


A SavedGame giving you access to all of the areas of the game.

Unlocks: 
         All 10 Stages

         All 5 Levels for each of the 10 Stages (for 50 total Levels)

         All 7 Artifact (Power-up) Types

         Grants you power level 3 for all 7 Artifacts


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Installation  ■
                               ~~~~~~~~~~~~~~~~~

1. UnZIP all archives to a temporary directory.

2. Always make a backup copy of your game file(s) first:
   "My Documents\7Artifacts\save\user.xml"

   a) Windows 9x kernel (98/ME):
      "My Documents" is usually in "C:\"
   b) Windows NT kernel (NT/2K/XP):
      "My Documents" is usually in "C:\Documents and Settings\\"

3. UnRAR the archive to your "My Documents" directory, 
   overwriting any existing files.
   Always unRAR with full paths!

   If you have trouble, make your own profile in the game.  Then, search your 
   drives for the following to find the correct location for extraction:
   user.xml
   -or-
   7Artifacts

4. Play with the profile "TNT".

   At the Main Menu, select:

   "Scores / Relax"  ->  "Select level"

   Those are the exact same levels as "Play" mode.  You could also click "Play" 
   at the Main Menu to complete the final level and see the end of game screen.

   Note that you must make 2 matches in a row of the same colour to activate an 
   artifact, which the game should tell you about in the Help Section or in the 
   game hints during some levels.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT    News  ■
                               ~~~~~~~~~~~~~~~~~
  0day Unlockers, Cheat Codes, & Trainers:

  Seeing as how many users do NOT have 0day/ access older than 6 months, we 
  will continue releasing Unlockers/Cheat Codes/SaveGame Editors/Trainers 
  (which we will refer to by using the term '0day-dox') for updated versions of 
  0day-section game releases.

  The oddity about this is that even if older 0day-dox still work perfectly on 
  the new game versions, we will still put out a new set of 0day-dox 
  specifically tagged for the new game version.  The new 0day-dox will also be 
  tested to make sure they work properly for a new game version, even if they 
  are 100% the same files as a previous version's dox.

  We use a "6-month Minor Update rule" so as not to flood the hell out of the 
  scene.  This means that we will wait until 6 months (calendar time) from the 
  PRE date of the previous 0day-dox.  By 'calendar time', an example is that 6 
  months after January 02 2005 will be July 02 2005.  Six months, not 180 days, 
  to avoid archaic calculations.  After that time, we will wait AGAIN for a new 
  version of the game.  We will NOT use new game versions that came out during 
  the 6 month waiting period.  When a brand new game version is PRE-released 
  after the 6 months of waiting, we will release new 0day-dox for it as needed.

  Of course, MU rules do not affect Major Version updates, such as when a 
  program goes from v3.92 to v4.00.  We always make new dox for Major Version 
  changes, regardless of the amount of time (even if 3.92 came out 1 day ago).

  --------

  zipscript-c (aka project-zs) ruins all the nice SFV files in the scene!  
  Screw that lame-ass retarded script and all you noobies who use it.

  Egotism is good in small doses.

  There is nothing wrong with flaming code/crack thieves.  We encourage it.

  Quality and quantity are both possible simultaneously, yet often difficult.

  We continue our journey...


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Joining TNT  ■
                               ~~~~~~~~~~~~~~~~~
  TNT works in all languages.

  If you feel that you have something useful to offer us, such as the ability 
  to contribute to our scene releasing efforts, then see below.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Contact TNT  ■
                               ~~~~~~~~~~~~~~~~~
  Those who seek TNT will find a way to get in touch with us.
  Just ask around for the #1 Dox group.

  TNT has no email address, nor a web site.  Any you find are surely fake.

┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│  Header Logo : Super Nova [TNT]      ║      NFO Layout : Super Nova         │
│                                      ╩                                      │
└────────────────────────────> Last Update by [Super Nova] <───[12/31/2005]───⌡

                          " There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
7_Artifacts_v1.0_Unlocker-TNT
---------------------------------END TNT INFO---------------------------------


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